Here is the finished character head:
Friday, 23 November 2012
Monday, 27 February 2012
UV Unwrap for character
Here's the UV unwrap for my character. Still unsure whether or not to add a weapon for her.
After removing unseen faces to make the unwrap easier, I'm now down to 3943 polys.
After removing unseen faces to make the unwrap easier, I'm now down to 3943 polys.
Sunday, 26 February 2012
Finished Character Mesh
Here's the finished mesh for my character Celestine, it's currently at 4496 polys so depending on how many polys her weapon prop is I may or may not add it.
Apart from the possible weapon, all that's left if the UV unwrap and texturing.
Apart from the possible weapon, all that's left if the UV unwrap and texturing.
Sunday, 19 February 2012
Character Mesh Without Hair
This is my character with the gloves, leg pieces and clothing added. They're currently coloured for them to be distinguishable from the rest of the body.
Hair to follow soon-ish.
Hair to follow soon-ish.
Character Base Mesh
Finished the base mesh of my character, no hands or feet though as the hands will be modelled as gloves and the leg 'armour' made it impossible for her to be modelled with feet.
Next update will have the hands/gloves added along with the leg pieces and the clothing.
Next update will have the hands/gloves added along with the leg pieces and the clothing.
Saturday, 21 January 2012
Final Concept Drawings
This is the final concept of my character, I'll add the interim stages as soon as I scan the images from my sketch book.
Nude:
Armoured:
Nude:
Armoured:
Subscribe to:
Posts (Atom)